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GUNDAM: THE BATTLE MASTER
SLPS-00883
© 1997 Sotsu Agency, Sunrise
© 1997 Bandai
Sony Playstation
Fighter / 1-2 Player
¥6,800
— by Charles McCarter



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Take some of the most popular mecha from the GUNDAM Universe, toss them into
a fighting game, and - voil - instant hit, right? One would certainly
think so, but GUNDAM: THE BATTLE MASTER, the latest
GUNDAM game for the
Playstation, falls short of what it should have been.
In
the fighting stable are a host of Mobile Suits, especially Gundams,
including the original Gundam, Gundam ZZ, Nu Gundam, and the GP01. The
bad guys are also well represented, including a Zaku, a Hygog, the infamous
Sazabi, and a couple of others. So far, so good. Each is nicely rendered
into 2D and moves relatively smoothly, or as smooth as one can expect from
100 tons of metal.
Actually
fighting with these mechs, though, requires a lot of button
mashing. There are four attacks: punch, kick, hand weapons, and beam
attack. There is also a turbo that takes the place of jump and, if pressed
repeatedly, allows the mech to fly. Special moves are executed by a
combination of STREET FIGHTER-esque D-pad motions and the appropriate
button. The comparison to the popular fighting game engine ends there,
however. There are no combos in this game, nor are there any throws. And
the mobile suits are sometimes excruciatingly slow in executing special
moves and regular moves as well, so game play is something like "hit button,
wait, hit button, wait, hit button." Not much challenge there. Also, due
to the delayed reaction time, it is a little too easy to be pinned down by
enemy fire from beam weapons (especially the Sazabi's).
Damage
is registered on armor levels. Each combatant begins with four
levels of armor, but enough consecutive hits causes the mech to overheat and
lose an armor level. When all armor levels are gone, the match is over.
Matches take only one round, so players had best be on their toes.
The most
bizarre aspect of this game is the selection of pilots. Naturally,
one would suspect Char to pilot his Sazabi and Amuro to fly the Nu Gundam. But
GUNDAM: THE BATTLE MASTER is set in an "alternate universe" where mobile suits are used in
tournament fighting ( la G GUNDAM). The pilots are, for the most part,
bland and uninteresting, especially since we know nothing about them. One
of the highlights of GUNDAM has been its richly detailed and complex
characters, and replacing them with two-dimensional pilots to fly these
well-known mobile suits seems very wrong. And if they went to all the
trouble of making a GUNDAM game and rendering the mechs so nicely, why
didn't they use the appropriate characters?
Bosses, such as the Psycho Gundam, although immense, are not very difficult
to beat once their attack pattern is learned. And even when you beat the
game, the ending is not very rewarding.
Die-hard GUNDAM fans, who in the past have championed even the most mediocre
of GUNDAM games, will probably like this game even less than those who have
only a passing interest in GUNDAM. In fact, except for the fact that there
are mobile suits in this game, it could be a cheap clone of CYBERBOTS or any
number of other fighting games. But as it stands, lacking in smooth
gameplay, originality, and good use of the GUNDAM franchise,
GUNDAM: THE BATTLE MASTER is solidly mediocre.
Rating: * (out of 4)
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